“The conversation that you have with the other players and with the rules create a story that couldn’t have existed in your head alone.”– Avery Alder, Monsterhearts 2 I think the reason many of us cling to dice in RPGs is so we can ensure the story is fluid, that there are twist and turns...
(Header art is a Legend of Zelda illustration for Nintendo Power from Katsuya Terada) HEROISM. Spencer Campbell has done something very special with WYRM. During my extended stay in the OSR-sphere I have truly enjoyed being a dirty little guy going into a hole in the ground to get...
Look. Like many of you, my brain has problems. And I can never, ever, ever say the name of this absolute banger of a game from Rowan, Rook and Decard without the supergroup also named Royal Blood popping into my head. I think it’s a feature not a bug, but the constant loop is important to how I am...
(Photo by Avi Werde on Unsplash) Before we start, I want to note that Delta Green inherently is a game where you engage as armed operatives of the United States government. While I do not think the game explicitly paints these agents as heroes, disturbingly I would not be surprised to learn...
(Header image is a trophy duck from this website) I have been dreading this review. Trophy The design is just so clean. You play treasure hunters cutting your way through a forest that will smother you. Anything risky is handled by a dice pool with the mixed successes we have come to know...