THE CRUELLEST MONTH IS UPON US! Cruel, but by no means less loved: all this fecund florabundance and accompanying cloying scent is energising, no matter T.S. Elliot has to say about it. By time of posting, we're ten sessions into our Exiles of a Thousand Islands campaign, recorded as part of...
This post is the in the City '26 series and continues our ongoing exploration of the City of a Hundred Gods: Part 1... City LimitsPart 2... Gates and LaddersPart 3... Further Along the LaddersPart 4... The Last LaddersPart N.... Navigating the CityPart 5... Traders WakePart 6... Final Traders...
There's been a resurgence of interest in Classic Traveller across the OSR blogosphere of late, with posts from Chaoclypse, friend-of-the-blog VDonut and and a whole... slew (?) of posts from Old Hawkeyes.It feels like a good opportunity to share the expanded system generation procedure I've...
***THIS POST WAS EDITED, 8th April 2026***I'm going to lead with link to The Bad Doctor's most recent post (at time of writing) which has some great advice I'm not going to follow. I mean, I am an actual robot, how am I to escape the destiny of my flesh-shell? As Beyoncé herself once said we are...
This is a report concerning the seventh session of Pariah: Exiles of a Thousand Islands, an old school sandbox game set in [a version of] the world of A Thousand Thousand Islands, as described in a series of zines and seminal adventure Reach of the Roach God, all by Zedeck Siew and...
This concludes the write-up of a solo-game exploring the Stygian Library, using BLUEHOLME as operating system. The previous post can be read here.Aged philologist and wannabe wizard POLSTRUM had organised a second delve into the STYGIAN LIBRARY after previously failing to retrieve MAZIRIAN’S...
This post is the in the City '26 series and continues our ongoing exploration of the City of a Hundred Gods: Part 1... City LimitsPart 2... Gates and LaddersPart 3... Further Along the LaddersPart 4... The Last LaddersPart N.... Navigating the CityPart 5... Traders WakePart 6... Final Traders...
Campaign '26 is a challenge issued by RPG blogger/epic poetry enthusiast N.Bateman in this post: in short, participants pledge to run or play a game for most of the year. I have sworn a sacred oath to run a PARIAH Campaign using the ATTI zines (and accompanying adventure, Reach of the Roach God)...
This is the PARIAH GENERATOR used for the Campaign '26 game I'm running. It's set up to generate either 1d4, 1d6 or 1d8 hit die pariahs, which has a corresponding effect on their likely background, traits and starting gear. As the campaign progresses I'll add backgrounds more tailored to A...
Campaign '26 is a challenge issued by RPG blogger/epic poetry enthusiast N.Bateman in this post: in short, participants pledge to run or play a game for most of the year. I have sworn a sacred oath to run a PARIAH Campaign using the ATTI zines (and accompanying adventure, Reach of the Roach God)...
This post is the in the City '26 series and continues our ongoing exploration of the City of a Hundred Gods: Part 1... City LimitsPart 2... Gates and LaddersPart 3... Further Along the LaddersPart 4... The Last LaddersPart N.... Navigating the CityPart 5... Traders WakePart 6... Final Traders...
In a Neolithic proto-Megalopolis where each individual ward has its own deity, it's hard to find a denizen embracing the concept of a single, creator god. But the artisans know, for they carry the divine knowledge that can only be imparted by The Creator. For She made this world through craft and...
First session report of this A Thousand Thousand Islands campaign, part of Campaign 26. Ornamental prowhead figures from Borneo via https://www.artoftheancestors.com/Players & charactersSix players + one GM met on discord at 8pm UTC to begin. Each player had previously generated one youth (in...
Contrary to popular belief, one can never start the year with too many challenges on the go. So whilst I watch City 26 gathering momentum with almost manic glee, I'm equally excited to pick up the gauntlet cast by N. Bateman in his Campaign ‘26 post.I intend to run a Pariah Campaign (sort of) set...
This continues the previous post:https://aloneinthelabyrinth.blogspot.com/2025/12/solo-blueholme-second-delve-part-1-of.htmlIllustration by Alec SorensonAged philologist and wannabe wizard POLSTRUM had organised a second delve into the STYGIAN LIBRARY after previously failing to retrieve...
An ongoing project to map a Neolithic proto-Megalopolis, one ward/god at a time. This particular post closes out the city's Breadbasket, poetically known as Traders Wake due to the two major canal basins and grain market. Here is where the tendrils of the city's extensive reach gather the blood...
This post is part of a series concerning the City of a Hundred Gods, a proto-Neolithic megalopolis brimming with conflicting factions, a technocratic theocracy and unique encounter tables for each ward.Joseph, Overseer of Pharaoh's Granaries by Lawrence Alma-Tadema (1874)City of a Hundred Gods:...
It has taken me a very long time to internalise the concept of dungeon as "mythical underworld" but now it's so internalised there's not much space left for alternative ways of understanding subterranean adventure spaces.. except as spaces that sit alongside the mythical underworld, one way or...
Illustration by Alec SorensonThis continues the revived solo series previously explored in this post:https://aloneinthelabyrinth.blogspot.com/2025/11/solo-blueholme-first-delve-into-stygian.html...with downtime activities detailed...