Story Time A number of years ago, I was being funded to work on a continuation of the Cocos2D-iPhone 2.x codebase, a popular open source framework for making iOS games. There was a company called Apportable that made a toolchain for compiling iOS apps on Android. An easy target for Apportable’s...
Story Time A few years ago I implemented command buffers on top of Cocos2D for the SpriteBuilder project. This allowed me to push all of the OpenGL calls off into a libdispatch block. This was obviously a significant performance boost on dual core iOS devices such as the iPad 2, and allowed us to...
This week’s post is from Lauren Sumner-Rooney, a post-doctoral researcher at the Museum für Naturkunde. If you would like to write for Anatomy to You, get in touch via Facebook or Twitter. The featured image shows a specimen of a new species of Zetela (a snail), removed from its shell. Image:...