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game

The Pelican

David Stark

Interactive fiction about hiding in a 19th century harbor town, waiting for a ship to arrive. It's more of an existential mood piece than a game you can progress in or win. I made this over the last few days as a way of coping with being sick, and with a mounting sense of alienation. I've been...

Outdated Ships Bug Explanation

David Stark

Here's an in-depth explanation of what caused the AI in Airships: Conquer the Skies to build outdated ships. I've tried my best to keep it relatively non-technical. So in the game, the AI builds airships (and landships and buildings), and it researches technologies. Of course, it should use these...

Isle of Beasts Postmortem

David Stark

I really like doing Secret Santa Jam, an online game jam where you are randomly assigned a giftee to make a game for. I think I might be too old and creaky for those high-intensity 48-hour jams now, but having a specific person to make a game for really works to get me focused on finishing a game,...

Neon Ziggurat

David Stark

A Mesopotamian Necromantic Cyberpunk visual prototype. Play Online on Itch.io Uruk, Mesopotamia, the 217th year of the Eternal Reign The discovery of necromancy has changed the great city beyond all recognition. Billboards pulsating with the glow of lesser souls light up the streets. Greater souls...

The Unstable Zone: Postmortem

David Stark

A rather verbose postmortem of my Ludum Dare 49 compo game, The Unstable Zone. I was really happy to be able to do Ludum Dare outside the house again. I tried doing game jams while isolating at home, and I just can't get into the spirit of it. A jam is a bit of an altered state, and it's hard to...

Godot Jam Postmortem

David Stark

Last weekend, I participated in the Stop Waiting For Godot Jam, organised by Terry Cavanagh. The aim of the jam was to try out Godot, an open-source game engine broadly similar to Unity. It's been making great strides over the past few years, and I've been meaning to check it out for a while. A...

Witchcraft - A Jam Game

David Stark

(You can play the game here.) I signed up to the Secret Santa Jam on an impulse. I attempted to do the last two Ludum Dare jams while at home, and it just didn't work. A game jam is kind of an altered state, and to get into that state, it helps when I'm in a different place, surrounded by other...

Turtle Town

David Stark

So I'm part of a shared game developer office now, at Swiss Game Hub. I've been talking about game design with Philomena Schwab of Stray Fawn and we decided we'd team up to make a prototype at Global Game Jam 2020. We ended up completely ignoring the theme (oops) because we had a clear idea of...

Occult Defence Agency Budgeting Simulator Postmortem

David Stark

Occult Defence Agency Budgeting Simulator: Defend the realm from vampires, werewolves, pixie swarms. Cut your budget mercilessly. Survive. I went into Ludum Dare straight after NaNoWriMo, on a really busy weekend. But I liked the theme: "Sacrifices must be made", so I wanted to do it. Between a...

Headball

David Stark

I did Ludum Dare 41, which was about combining genres. I was looking at random genre combinations when I got horror/sports. This piqued my interest because: I like horror. I have never made a sports game before. I have never played a sports game before. I know basically nothing about sports. So...

The Transmission

David Stark

This is my Global Game Jam 2018 entry on the theme "transmission". It's a short experimental piece of interactive fiction, where I tried to do A Thing with stories. When you play a game, you tell yourself a story. You might be a conquering hero, or a reluctant one, or a rational actor. You have...

Asteroid Storm

David Stark

Asteroid Storm is the first game I made and released to the public. I found the original downloads and am re-releasing it on itch.io for posterity. You will need a classic Mac or install an emulator to get this game to run. Get it here. Pilot your spacecraft through a storm of asteroids and space...

EARTH BLOSSOM

David Stark

EARTH BLOSSOM is a Ludum Dare 40 Compo game about an alien macro-organism on a course to devour Earth. It's inspired by Mushroom 11 and the Zerg. Your monstrous avatar glibbers through space, following your cursor. You can spawn blisters that fire spores at the human structures trying to impede...

Space Exploration: A Release

David Stark

Before Airships: Conquer the Skies, I spent several years working on another project, Space Exploration: Serpens Sector. This was a game about exploration and crew management heavily inspired by the first Strange Adventures in Infinite Space. I put a lot of work into it, but the result wasn't...

Dryad: Postmortem

David Stark

At around 1 AM, with a solid two hours to go before the jam deadline, I uploaded and published Dryad, my 3rd Ludum Dare entry. It's a platformer about a forest creature wishing to become human, and, uh, killing a whole bunch of humans in the process. As you become more human, your magical powers...

Annulus Postmortem

David Stark

In Annulus, you guide a stone-age tribe living on a ring-shaped space station. Apart from hunting and gathering, there are strange technological artefacts to study, and on occasion, there's an opportunity to shape the culture of your tribe. As so often with game jams, I didn't really like the...

Martian Immigration Nightmare

David Stark

You are in a spaceport, and your Mars rocket is ready to board. This game is dedicated to Elon Musk, who very much wants to go to Mars, but won't stand up for people just trying to get home. You are in a spaceport, and your Mars rocket is ready to board. This game is dedicated to Elon Musk, who...

You can't fight here, this is the war room!

David Stark

A quick game I made for the Ludum Dare 32 theme: unconventional weapons. Total nuclear war has broken out. If humanity is annihilated, you, Doctor Strangelove, can retreat to your underground bunker full of beautiful women to create a new, better humanity. Unfortunately, everyone else in the War...

Patent Blaster: A Retrospective

David Stark

...a giant orange hovering duck shouting "Yes! Yes! Yes!" while occasionally emitting smaller ducks that turn into acid-spitting zombies upon death. Around this time two years ago, I was working on a simple Java 2D game engine with swappable rendering implementations. It occurred to me that I...

GGJ '15 Postmortem

David Stark

Defeat Screen by Yasmin König Over the last weekend, I again got to participate in the Global Game Jam. It's a pretty big event here in Zurich, with about 80 participants each year, held in one big ex-factory hall. Like last year, I worked together with Kaspar Manz, though Kristina Balanc, who...

Grim Meathook Future Simulator

David Stark

In the Grim Meathook Future, the urban area around the Tower has been submerged. Outside, there are rooftop slums and barges, inside thrives a shadowy economy of drug dealers, hackers and plutocrats. Slip into the body of one of these denizens and try to make it. But everything you can do, the...

ArtCritic.

David Stark

Last weekend, I participated in my first Global Game Jam, together with @LK_Ink and @xeophin. Together, we built ArtCritic, a simple and snarky game where you visit a series of art openings and try to impress the other visitors despite your total lack of knowledge. Playable unity game within....

Airships: Conquer the Skies

David Stark

function showScreenshot(url) { jQuery('#trailer_yt').hide()[0].src = "about:blank"; jQuery('#header_img').show()[0].src = url; jQuery('#lead').animate({'height': '450px'}); } function showTrailer() { jQuery('#header_img').hide(); jQuery('#trailer_yt').show()[0].src =...

Space Exploration: Serpens Sector

David Stark

Your mission is to chart the long-abandoned Serpens Sector, a region of space reached through a wormhole near Earth. Each star system you visit brings you an encounter with something - aliens, ancient ruins, other humans and many dangers.  SE:SS is a very long-running project to make a space...

Rope Bridge

David Stark

A quick game about crossing a rope bridge, part of an experiment on how to make adventures exciting outside of fighting. Click on applet to give it focus. Sorry, Java seems to be turned off or not supported in your browser.

SpaceGen

David Stark

A generator for pulp sci-fi settings inspired by How to Host a Dungeon and the Dwarf Fortress world generator. Download · GitHub You can view an animated description of the setting's evolution, pause at any time, and export a detailed description of the world as a text file. To try it out,...

UFO Game

David Stark

A game prototype about abducting people with your flying saucer. Scheduled to be the next project after SE:SS. Flying Saucer Game Demo Reel from David Stark on Vimeo. A quick run through the major features of my flying saucer game prototype, set to a track of the game music. In the game, you...

~ Dawn ~

David Stark

Your possessive, manipulative, jealous boyfriend has snapped and is coming after you. Unfortunately, he's a vampire. You must survive until dawn.   Sorry, Java seems to be turned off or not supported in your browser....

Kobold Pit

David Stark

Kobolds are simple creatures. They like to sit in pits. They like to eat. They like to make giant skull piles. You are here to help them fulfil these dreams. Download (70 kB) | Source | Fanfic Kobold Pit was made by David Stark while hung-over. He is sorry.

SoapQuest 1024

David Stark

"You can't use a rabbit on a rabbit." SoapQuest 1024 is a small game I decided to write after reading "20 Open World Games" on Gamasutra and coming across "Adventure". Click on the applet to be able to interact with it! Sorry, Java seems to be turned off or not supported in your browser. It's a...