How good is AI at bringing old code into the 21st century? I’ve undertaken a small project to refactor code from the book Tricks of the Windows Game Programming Gurus, by Andre Lamothe, to see how easy it might be to modernize. First, some background: back in 2002, I was a General Manager at the...
A few months have gone by, and I’m plowing away at Frank D. Luna’s book, 3D Game Programming with DirectX 12. It’s a lot of fun, and I’m learning a lot. And all this in between a full work schedule, including some webinars (I’ll write about them later; in the meantime, just look at my...
I got the book Game Engine Architecture by Jason Gregory for Christmas. If you’re a technical geek, even if you’re not really into game design, this book is a must-have. At 1,200 pages, this is a massive tome. It must be Jason Gregory’s “Magnum Opus”. I was delighted to see that, aside from the...
What a pain! I’ve upgraded Visual Studio 2019 to Version 16.8.3, and it took me a while to find out that’s unveiled a bug in the code. As you’ve seen from my prior blogs, Explorations in 3D Graphics and DirectX 12: Episode 1 and Explorations in 3D Graphics and DirectX 1w Episode 2: Video of...
Want a more visual version of the first blog in this series? There are some errors and omissions within Frank D. Luna’s book, 3D Game Programming with DirectX 12, so this video should help you get started:
Explorations in 3D Graphics and DirectX 12: Episode 1 Almost 20 years ago, I picked up a copy of Andre LaMothe’s Tricks of the Windows Game Programming Gurus book. I don’t remember what prompted me to select this particular title. Around that time, in 2001, I was promoted to the President role for...