As the rather stuffy writer of the Bestiary states, "Pirates have their own crude tradition of flags and symbols." This is true in the real world as well, though I actually think that pirate flags are a rather fascinating topic. And given just how blood-drenched some real-world lords and knights...
One of the new features coming in Airships dev 9 is the ability for empires to join into alliances if they're feeling threatened. This is so the end-game doesn't become a boring process of picking off weaker enemies. At higher difficulties, the AI will be quite proactive about these alliances, and...
Rae and I came across Flag Stories, a pretty entertaining website doing various tallies and comparisons of national flags. One set of images was "averaged" flags for each of the continents - taking the layouts, colour schemes and symbols most common to the countries there. There was also a "World...
I've been hard at work on Airships dev 6, and have now fixed upon a release date for it, and for Airships on Steam: February 25. So unless anything goes majorly wrong in the next two weeks, that's when you get the fancy new version of the game. Speaking of fanciness, I did a short video of the new...
One of the nifty features of Airships is that you can create your own coat of arms. You can do this for your single-player empires, selecting a symbol (a charge) to give you a particular bonus. And you can design and register a coat of arms for your unique use in multiplayer. The system hasn't...
I always thought it'd be cool to be able to create your own coat of arms in a game. With Airships, this makes a fair amount of sense, as you play as one potential empire in a late-19th-century-esque setting. Of course, once I decided to put in heraldry, I wanted to do a decent job at it, so I...