THU was an unforgettable experience. If you ever get the chance to go, I highly recommend it! I don’t have time right now to do a writeup of the full event, but I can tell you about one slice of it: my demo of Big Wet Pixels was a lot of fun! One big concern I had in the weeks leading up to...
Raquel practices guitar while my watercolor simulation paints her portrait. Here you can also see a first glimpse of the GUI I’m building for live performance. This was my first dry run of the whole system, including webcam and external monitor. Still could use some optimization: the frame...
Spent some time refining control of the instrument: a richer parameter space for stroke planning; new colorspace mapping that handles poor camera conditions (over- or underexposure); two new types of limited color palette (inspired by the gorgeous plein air experiments of my friend Susan Hayden)....
Okay here’s something fun: this goofball will be speaking at the THU Main Event 2024 in Tróia, Portugal! For those who don’t know it, THU is an annual gathering of artists working in film, games, comics, and more. Or, as the organizers describe it: “a 6-day event designed to be a transformative...