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graphics

Graphics Debugging with an LLM

abm-77

IntroI use Claude Code while developing umbral to automate some of the more boilerplate-y work that comes with writing a compiler/game engine (CMake configs, big enums, Vulkan incantations, write docstrings, etc.). I also use it for troubleshooting issues I might encounter. The problem with...

Polar coordinates and circular layouts

Martín Villalba

Here's a "trick" that has saved me a lot of time and that plenty people have never learned. As those with graphics experience probably know, when you draw something in a computer screen you need to give the x and y Cartesian coordinates where your object will be drawn. This makes drawing squares...

Warai Otoko (笑い男) Animated Logo

0xADADA

The Laughing Man 笑(わらい) い 男(おとこ) (warai otoko) is a fictional character in the anime series Ghost in the Shell: Stand Alone Complex. This lil’ project is an animated SVG using CSS transforms to rotate the text. The Laughing Man logo is an animated image of a smiling figure wearing a cap, with...

Spaghetti Coder: Generative Art and Mathematics

Davide

This post presents the interview with Mitjanit, the author of  Spaghetti Coder  a multimedia project started in January 2015 by creative coder Toni Mitjanit (@spaghetticoder77) in the area of Generative Art in order to explore new boundaries in audiovisual expression. It is focused on producing...

Animating SVG with CSS

0xADADA

I finally got around to converting my avatar from a raster graphic to a vector format. I wanted to be able to animate the polygons using JavaScript and CSS. Another great advantage of a vector format is how the format lends itself to generate a PNG or JPG in any size. Massaging the SVG File Format...