In the previous post we projected scale plans onto 3D model surface: Figure 127-1 Reference drawing, mapped onto model surface In this post we will use so-called “texture baking” method to unwrap this image into the UV space. This way we create an accurate reference image for various...
To work with textures, you need to unwrap your model surfaces in the UV space: Figure 126-1 Model state after UV-unwrapping However, when it is done, you face another problem: how to obtain an accurate reference drawing of the aircraft skin, mapped onto these unwrapped mesh surfaces? I mean...
I am still working on the aircraft modeling guide. Since yesterday, its vol. 3 (of 4) is available in the web shops (645 pages, 1076 illustrations): Figure 123-1 Cover of the new book (“Materials and Textures”) [fourth edition] It teaches you how to “paint” a computer model. The course...