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umbral

Graphics Debugging with an LLM

abm-77

IntroI use Claude Code while developing umbral to automate some of the more boilerplate-y work that comes with writing a compiler/game engine (CMake configs, big enums, Vulkan incantations, write docstrings, etc.). I also use it for troubleshooting issues I might encounter. The problem with...

umbral: a language + runtime for games

abm-77

BackgroundFor the past month, I've been working on a toy programming language called umbral. The goal is for it to be part of a larger suite of tools called lunar, designed for making interactive graphical applications (read: games). Other planned tools include a debugger, text editor, DAW, who...