(see the end of this post for remarks I've gotten about the vbox image) So, the next Google AI Challenge seems to be almost ready to get going, albeit six months later than I expected. As blogged about earlier this year I have been worked on the Common Lisp starter bot for the challenge, an...
(I'm putting this out here since Google queries for this situation didn't turn up anything useful for me.) Last night I had to add some text ± 5000 PNG files and I knew about Zach Beane's ZPNG package for reading PNGs but I didn't know of a package that would read them. A...
Update: he linked me to this restatement on #lisp: http://cryptome.org/0005/dod-lisp-sol.htm Does anyone know what has happened to David O'Toole? He hasn't been heard of since a last curious post to the lisp-games-dev mailing list:...
I have made two screencasts showing the setup and usage of the proxy bot for the upcoming Google AI Challenge. This was at the request of McLeopold. For the Planet Wars challenge I've tried to explain the use case for a proxy bot on the forums. Please read that post if you have no idea what the...
Okra (Common Lisp bindings for the Ogre3D engine) hasn't seen a lot of work lately. It covers my current needs and I've mostly been off to other projects. However, there's good news from the Ogre camp: there's now a community effort to create a C API! I can only hope the API will have settled...
Work is in progress for the next Google AI Challenge and I've been working on the Common Lisp starter package. At the request of the organizers the starter package has been made very basic. A more extensive starter package with proxy-bot functionality is available at:...
The Planet Wars competition has been running for a month now and the deadline for submissions is Saturday the 27th of November 2010. Don't let the fact that it has already been running for a month dissuade you from participating. If you're an experienced programmer a weekend of solid work will...
It took a while but Common Lisp is finally supported on the official Planets Wars game server (Google AI Challenge)! (In the meantime one could use dhartmei's server (and you still can since it offers some advantages like more games in a shorter time).) Both Gábor Melis and I updated our starter...
The Google AI Challenge should start any day now and I and "anwyn" have both made Common Lisp starter packages. anwyn's follows the API of the other starter packages more and is perhaps a little more lispier (I like LOOP a lot) and mine's a little more bare-bones: just the basic communication...
There's a new Google AI Challenge: Planet Wars.
It seems they're also working on adding support for Common Lisp due to the number of people that used it in the last challenge. Awesome!
ProgressI have made very little progress since the last report, mainly due to the little time that was available to me. Only two things were done: The source code was cleaned up a little. A windows binary was made (OpenGL only). In the short term I will not work on ETOTP anymore but perhaps...
1 ProgressSince the last report I've added: a controllable spaceship, bullets, tentacles and I made an unsuccessful attempt at producing a Linux binary.For the controls I use the OIS library. I was already familiar with this due to my clois-lane library. The controls work but don't feel quite...
IntroductionI've finally managed to scramble together a good couple of hours to work on my ILGE 2010 entry. At this rate it will be doubtful whether I'll have a minimal game by the end of this month :-( The first item that can be checked off the to-do list: rolling terrain. The video is low...
cl2md is a quick hack inspired by pbook.el (which you should check out if you've never heard of it and are an Emacs user since it marks up the source code much nicer). The page "cl2md" in the previous paragraph links to is the actual source code file which has been run through itself and a...
Sorry for the CamelCase but I didn't come up with the names :-) For those bitten by the game AI bug since the Google AI Challenge (all eleven of us) I've started working on a Common Lisp (CL) client for the StarCraft ProxyBot with the StarCraft AI competition in mind:...
They've finally added Common Lisp as a supported language to the Google AI Challenge. (Just before they stopped adding new languages, phew!) There were some issues getting my starter pack to work on their server since they're running an older SBCL (1.0.18 on Debian) and that didn't support the...
For those who've missed it: Google AI Challenge 2010 There's no Common Lisp starter pack (edit: since this is getting misinterpreted I meant a CL starter pack for the AI Challenge) but after a particular nasty adventure spelunking for days through an archaic database at work, fighting through the...
I've uploaded one-and-a-half project to GitHub that may or may not be useful to other people: Black Tie packages the noise functions that were previously in Okra as a seperate library. It is not very extensive yet and has only been optimized for SBCL. At the moment it includes functions for...
I was installing Debian (testing release) on a netbook since my main laptop is away for repairs and I noticed the Ogre packages in the distribution. So far I have always compiled Ogre and its dependencies myself so I was curious how much work it would take to get the Okra examples running. Not...
Thanks to CL-GTK2's author Dmitry Kalyanov for his help and patience and also thanks to several #lisp residents for testing some of my builds. Go to http://www.aerique.net/software/okra-gtk-demo/ for the downloads. This post should be treated more as a work-in-progress report1 than as the blog I...