Okra (Common Lisp bindings for the Ogre3D engine) hasn't seen a lot of work lately. It covers my current needs and I've mostly been off to other projects. However, there's good news from the Ogre camp: there's now a community effort to create a C API! I can only hope the API will have settled...
ProgressI have made very little progress since the last report, mainly due to the little time that was available to me. Only two things were done: The source code was cleaned up a little. A windows binary was made (OpenGL only). In the short term I will not work on ETOTP anymore but perhaps...
1 ProgressSince the last report I've added: a controllable spaceship, bullets, tentacles and I made an unsuccessful attempt at producing a Linux binary.For the controls I use the OIS library. I was already familiar with this due to my clois-lane library. The controls work but don't feel quite...
IntroductionI've finally managed to scramble together a good couple of hours to work on my ILGE 2010 entry. At this rate it will be doubtful whether I'll have a minimal game by the end of this month :-( The first item that can be checked off the to-do list: rolling terrain. The video is low...
I've uploaded one-and-a-half project to GitHub that may or may not be useful to other people: Black Tie packages the noise functions that were previously in Okra as a seperate library. It is not very extensive yet and has only been optimized for SBCL. At the moment it includes functions for...
I was installing Debian (testing release) on a netbook since my main laptop is away for repairs and I noticed the Ogre packages in the distribution. So far I have always compiled Ogre and its dependencies myself so I was curious how much work it would take to get the Okra examples running. Not...
Thanks to CL-GTK2's author Dmitry Kalyanov for his help and patience and also thanks to several #lisp residents for testing some of my builds. Go to http://www.aerique.net/software/okra-gtk-demo/ for the downloads. This post should be treated more as a work-in-progress report1 than as the blog I...
Torchlight has been released by Runic Games. It's is a hack & slash game in the grand tradition of Rogue, Diablo and Diablo 2. Key people that worked on the last two titles have also worked on Torchlight. The reason I blog about this is because it uses Ogre for its graphics engine which is...