Okra (Common Lisp bindings for the Ogre3D engine) hasn't seen a lot of work lately. It covers my current needs and I've mostly been off to other projects. However, there's good news from the Ogre camp: there's now a community effort to create a C API! I can only hope the API will have settled...
ProgressI have made very little progress since the last report, mainly due to the little time that was available to me. Only two things were done: The source code was cleaned up a little. A windows binary was made (OpenGL only). In the short term I will not work on ETOTP anymore but perhaps...
1 ProgressSince the last report I've added: a controllable spaceship, bullets, tentacles and I made an unsuccessful attempt at producing a Linux binary.For the controls I use the OIS library. I was already familiar with this due to my clois-lane library. The controls work but don't feel quite...
IntroductionI've finally managed to scramble together a good couple of hours to work on my ILGE 2010 entry. At this rate it will be doubtful whether I'll have a minimal game by the end of this month :-( The first item that can be checked off the to-do list: rolling terrain. The video is low...