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creatures

Klackons

David Stark

I've just acquired a new graphics tablet, since my old one died after nearly two decades of service. I'm using it as an opportunity to finally do regular drawing practice. Here, I've drawn the Klackons from the Master of Orion series in all their incarnations, plus my own take on them.

By the Nailsea

David Stark

"It's not you, it's me!" she whispered, urgently. I dropped to my knees and put my ear to her chest. She was right. The buzzing was coming from her heart, not mine, and it was stronger than I had thought. Not much time left. I got up again and considered wiping the dust and grime from my knees....

The Kraken

David Stark

After a series of bug fix releases for dev 8, I am now making headway on dev 9 and its menagerie of monsters. In a previous post, I showed you the tentacle movement I implemented for the game. Now I want to show you how these tentacles are actually used by the Sky Kraken. The Kraken is a...

Alien idea: The queen is the hive

David Stark

Ant colonies consist of a number of highly specialized creatures: Sterile females function as workers and warriors. Males only live for a short time and basically amount to a girl-seeking vector for genetic material. And each nest usually has only one fertile female, the queen, who never leaves...

Overlays and Aerial Krakens

David Stark

Now that the weather here in Zurich is no longer boiling-hot, I've started streaming game development again. In the first stream, which you can watch below if you like, I worked on info overlays for the ship editor. This is an idea that popped into my head a little while ago, actually while...

Better Explosions

David Stark

In between major releases of Airships, I like to work on things that don't require deep changes to the game's code but make the whole experience better. For version 7.2, I want to make the combat feel more visceral, which of course mainly means one thing: better explosions. Way back in the early...

Additionally abstracted aliens

David Stark

I really like to come up with interesting aliens - both sentient ones as well as weird alien ecosystems. One idea that occurred to me a while ago is a planet where all macroscopic animal life is technically the same species. Their genetic variation is small enough that they are all capable of...

NeoCats

David Stark

It's the future. Humanity flies amongst the stars, part of a galactic society of thousands of sentient species. We're not special in any way. We're not important. We're not very well-known, and we sort of like it that way. Because if we're known for anything, it's for the damnable galactic plague...

Concepts and Videos

David Stark

The turtledove, like many other creatures in Suspendium-rich regions, has learned the trick of bio-accumulating Suspendium to become flighted. In the turtledove’s case, the accumulation is confined to the shell, which as a rigid mass of bone acts as an excellent and safe matrix for the Suspendium....

On Suspendium

David Stark

Suspendium crystals are what keep the airships aloft. How do they work? I mean, obviously they're fictional, but it's nice to have consistent rules in your fiction. As you'll see, thinking about the rules of Suspendium leads to a whole bunch of worldbuilding as a consequence. Suspendium is a...

Labyrinth Lord: Axolotl Men

David Stark

Following a discussion playing Labyrinth Lord a while ago, here's a quick proposed "Axolotl man" class: Requirements: None Prime Requisite: CON Hit Dice: 1d6 Maximum Level: 12 Level Progression: Like Dwarf Abilities Underwater breathing Regenerates as many HP as levels each day Fully heals from...

Axolotls are awesome

David Stark

Image Credit: Wikipedia/LoKiLeCh Axolotls are essentially salamanders that have refused to grow up. Salamanders, being amphibians, start their life as aquatic larvae, but eventually metamorphose into at least partially land-dwelling lizard-like animals. Axolotls are the exception, spending their...

Internal consistency and dragons

David Stark

This is another installment of "how I would do fantasy creature X". This time: dragons. I like my science fiction and fantasy to be pretty grounded in reality with a bunch of well-delineated differences. My suspension of disbelief breaks down pretty quickly if, for example, a setting contains...

A silly idea about werewolves

David Stark

Werewolves are very much a common trope in fantasy, and one infused with all kinds of cultural and sexual baggage that I can't be bothered to unpack right now. Instead, I'm going to present you with another bit of horrible worldbuilding, suited for any kind of schlocky fantasy setting. What...

Fictional reproductive biology

David Stark

The biology of reproduction is really cool and weird. With some sharks, the offspring devour one another in the womb. With some reptiles, the sex of the offspring is determined by the temperature of the egg. Clownfish change sex depending on hierarchy: the dominant fish is female. As a whole,...

The Frogfish

David Stark

One of my hobbies is spending too much time on Wikipedia reading about the odd branches of the tree of life, and collecting unusual biology facts. It's occurred to me that I should write them up for your edification. Here's the first one: the frogfish. Frogfish are a kind of anglerfish, but unlike...