In this post, I show how I imported both character and animation asset packs from the Unity Asset Store into Unreal Engine, and shared animations between models with UE's IK Rigs Retargeting,...
In order to have a Git repository for a game development project, the repository must be properly set with Git LFS, otherwise Git is going to make full copies of binary files. With Git LFS you can...
As stated in the experiment page, the intention here is to add and remove dirt to meshes dynamically during runtime. Unfortunately, with this implementation, I did not manage to make it work with...