Vertex Studio
Alfred Reinold Baudisch
Vertex Studio is a Godot plugin for editing, managing and painting vertex colors and vertex normals of 3D meshes. A complete solution for vertex painting inside the Godot editor. Vertex Studio is a...
Alfred Reinold Baudisch
Vertex Studio is a Godot plugin for editing, managing and painting vertex colors and vertex normals of 3D meshes. A complete solution for vertex painting inside the Godot editor. Vertex Studio is a...
Alfred Reinold Baudisch
In this article, I explain how I created a Banjo-Kazooie (Nintendo 64) terrain and level material in Godot, with a Visual Shader, importing the terrain created in Blender, that makes use of two...
Alfred Reinold Baudisch
An experiment where I create Nintendo 64 stylized graphics (3D models, textures and environments).
Alfred Reinold Baudisch
A list of cool tools made with Godot. Resources, courses and books to get started. Godot GUI is a viable choice for making software and applications.
Alfred Reinold Baudisch
This is the table of contents from the Godot Course: Dynamic Inventory System and User Interfaces (Education Projects). 01-Setup and Godot Concepts 01-001-Installation and Project Setup 01-002-Godot...
Alfred Reinold Baudisch
Check the fundamental workflow and quality of life changes, additions and enhancements brought to Godot 4.0 stable. Engine, Editor, Scripting features.
Alfred Reinold Baudisch
A list of my direct and indirect Godot contributions, including open-source projects made with the engine, educational content as well my direct contributions to Godot's source code. Godot...
Alfred Reinold Baudisch
In order to have a Git repository for a game development project, the repository must be properly set with Git LFS, otherwise Git is going to make full copies of binary files. With Git LFS you can...
Alfred Reinold Baudisch
This is my solution to perform runtime Texture Painting, in order to paint a splat map in-game with the Godot Engine. My initial objective was to accomplish a Car Wash effect, i.e. remove a dirt...
Alfred Reinold Baudisch
Learn how to contextualize Unity's concepts of Game Objects, Components and Prefabs in Godot with Nodes, Scenes, Node Trees and Scene Trees.
Alfred Reinold Baudisch
Learn to create extensive user interfaces and dynamic data systems with Godot by building an Inventory Screen. Get it on Itch or Udemy. In this game development course with 98 byte sized videos, with...