An opportunity surfaced to talk about how our campaign differs from the common notions of old school play, so I figured I'd use it as a springboard to publish some thoughts about our campaign in 2023.A recent PBS Newshour posting by journalist Christopher Thomas had an interesting bit about the...
Parn was initially conceived with Dungeons and Dragons 3.x in mind, so our first ideas for cosmology -- specifically religions -- were to fill in each part of the alignment grid with an appropriate deity. We had a couple of ideas that we felt really strongly about, and a couple more just to kinda...
My partner and I started trying to flesh out Parn in 2012. The goal was to have a persistent campaign world shared between all of our OSR games. In the first incarnation, the game was a single PC game run for my partner, who at this point played Camelia, a half-elf Bard. We generated characters,...
Our game world has no 'short races' -- we cut out the Dwarves and Halflings and have replaced them with two of our own classes, which we've been testing out for a little bit now. The first is the Barbarian, inspired by Korgoth of Barbaria, Conan, Fire and Ice, and early 80's heavy metal imagery....