I don't like Armor Class in D&D. I certainly like ascending rather than descending, but I don't like the ambiguity that comes about in actual play. Here's an example (and at the end, some proposed rules.)Let's assume our d20 character, Cory, has an AC of 15, from a combination of armor and...
Parn was initially conceived with Dungeons and Dragons 3.x in mind, so our first ideas for cosmology -- specifically religions -- were to fill in each part of the alignment grid with an appropriate deity. We had a couple of ideas that we felt really strongly about, and a couple more just to kinda...
My partner and I started trying to flesh out Parn in 2012. The goal was to have a persistent campaign world shared between all of our OSR games. In the first incarnation, the game was a single PC game run for my partner, who at this point played Camelia, a half-elf Bard. We generated characters,...