An opportunity surfaced to talk about how our campaign differs from the common notions of old school play, so I figured I'd use it as a springboard to publish some thoughts about our campaign in 2023.A recent PBS Newshour posting by journalist Christopher Thomas had an interesting bit about the...
The theory here is that certain encounters won't exist off of the roads, or at night, and the modifiers should reflect that.Parn wilderness encounters - roll d20 -Add +5 to the roll if you are not on a road.Add +5 to the roll if the encounter happens at night.Add +1 to the roll for every mile away...
I've been reading through the Gygax 75 project and thought maybe it's best if some of the Parn information is presented here via that format. You'll notice that the "the concept" is mostly kept to the DM, so we'll start off with the week two plans -- "the surrounding area."As discussed in the...
Parn was initially conceived with Dungeons and Dragons 3.x in mind, so our first ideas for cosmology -- specifically religions -- were to fill in each part of the alignment grid with an appropriate deity. We had a couple of ideas that we felt really strongly about, and a couple more just to kinda...
My partner and I started trying to flesh out Parn in 2012. The goal was to have a persistent campaign world shared between all of our OSR games. In the first incarnation, the game was a single PC game run for my partner, who at this point played Camelia, a half-elf Bard. We generated characters,...