In this article, I explain how I created a Banjo-Kazooie (Nintendo 64) terrain and level material in Godot, with a Visual Shader, importing the terrain created in Blender, that makes use of two...
I have previously shown how to make Banjo-Kazooie (from the Nintendo 64) stylized terrain and environments with vertex colors and vertex color alpha. But, there are a few annoyances and small...
Banjo-Kazooie from the Nintendo 64 had environment and terrain details with blended textures (it is also called decal blending in some sources): This contrasts with Super Mario 64 where there was a...