In this article, I explain how I created a Banjo-Kazooie (Nintendo 64) terrain and level material in Godot, with a Visual Shader, importing the terrain created in Blender, that makes use of two...
I have previously shown how to make Banjo-Kazooie (from the Nintendo 64) stylized terrain and environments with vertex colors and vertex color alpha. But, there are a few annoyances and small...
The Particle Collision project got me interested in Blender. Over the course of many years, I did several Renders. View this post on Instagram Found new hobby. 3D modeling. This is a model I've been working on from my college days. Decided to complete it, now that I've...
OK, So I saw this in reddit. And I wanted to do something like that. I had plans to mess around with Box2D for a long time but didn’t get the opportunity. After a day’s worth of research, I found out that Blender does a much better job in Physics simulation, and it has a Python interpreter. I...