In this article, I explain how I created a Banjo-Kazooie (Nintendo 64) terrain and level material in Godot, with a Visual Shader, importing the terrain created in Blender, that makes use of two...
In the first part, you can see how Banjo-Kazooie from the Nintendo 64 presented its rich environments, making heavy usage of vertex colors for details, lights and ambient occlusion, and texture...
You may have used Angular Material Sidenav component in your projects before, however, it just vanishes when collapsed by default. What if you want the Sidenav to be visible with side links having icons only when collapsed? Off-course, you can have 2 Sidenavs (one with icons + text and another...
I really could not think of a better title for this post because it is not just about using an @Input property setter instead of the life-cycle hook ngAfterViewInit. Hence the title is pretty much inspired from RTFM where “Manual” is replaced by “Code”. It’s about how important it is to read the...